Publication 2021

Paper 20

E-Entertainment: Factors to Online Game Addiction among TAR UMT Students in KL

Authors : Yaw Foong Zeng ; Cheok Kah Ming ; Ng Kai Zhuan ; Teo Jian Xiang ; Ting Tin Tin ; Lim Siew Mooi

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Metadata:
Published in: International Conference on Digital Transformation and Applications (ICDXA) 2021
ICDXA 2021

Date of Conference:
25 - 26 October 2021

ISBN Information:
Electronic ISBN: 978-967-0115-08-5

DOI Information:
Publisher:
Tunku Abdul Rahman University of Management and Technology

Conference Location:
Kuala Lumpur, Malaysia

Abstract

Online gaming is now a well-known electronic entertainment for people all around the world, especially university students. However, the increasing popularity of online gaming may lead to addiction, a problem that has received significant attention. This study aims to identify the factors relating to online gaming addiction. Based on 118 responses collected from online questionnaires, the bivariate correlation test was employed to examine the relationship between depression, loneliness, motivation for escapism and motivation for achievement with online game addiction. Cohen’s effect size f2 for each path is calculated. The findings show that depression, loneliness, motivation for achievement and motivation for escapism have a high positive correlation with online game addiction with large effect size.

Keywords: Online Music Streaming Service, Perceived Value, Tangibility Preference, Music Affinity, Online Music Piracy

Authors

Yaw Foong Zeng [1] ; Cheok Kah Ming [2] ; Ng Kai Zhuan [3] ; Teo Jian Xiang [4] ; Ting Tin Tin [5] ; Lim Siew Mooi [6]

[1][2][3][4][6] Faculty of Computing and Information Technology, Tunku Abdul Rahman University of Management and Technology, Kampus Utama, Jalan Genting Kelang, 53300, Wilayah Persekutuan Kuala Lumpur, Malaysia

[5] Faculty of Information Technology, INTI International University, Negeri Sembilan, Malaysia

[6] siewmooi@tarc.edu.my

Cite Me

Plain Text:

Z.Y.Yaw, K.M.Cheok, K.Z.Ng, J.X.Teo, T.T.Ting, S.M.Lim, "E-Entertainment: Factors to Online Game Addiction among TAR UMT Students in KL," International Conference on Digital Transformation and Applications (ICDXA) 2021, 2021, pp. 184-193, doi: https://doi.org/10.56453/icdxa.2021.1020.

BibTex:

@INPROCEEDINGS{ICDXA202120,
author={Yaw, Foong Zeng and Cheok, Kah Ming and Ng, Kai Zhun and Teo, Jian Xiang and Ting, Tin Tin and Lim, Siew Mooi},
booktitle={International Conference on Digital Transformation and Applications (ICDXA) 2021},
title={E-Entertainment: Factors to Online Game Addiction among TAR UMT Students in KL},
year={2021},
volume={},
number={},
pages={184-193},
doi={https://doi.org/10.56453/icdxa.2021.1020}}